12 December, 2008

Move over Prince of Persia, God of war is here

God of war:Chains of Olympus was the first game that was installed on my PSP. As soon as I waded through the first level, I got a sensation of Deja Vu. The graphics looked stunning, and it almost looked as if it employed Prince Of Persia's' graphics engine! How could this be? Perhaps both games are really well polished, and the graphics may look similar. But how can a hand held console even come close to the graphics capabilities of a PC equipped with the latest video card? What baffled me more was the fact that the game loads almost instantly. There are a lot less "Loading" screens on God of war, than there are on Prince of Persia:Two thrones. Even the EPIC setting is not lost until the last boss fight. If you're a serious gamer, then this has got to raise a couple of questions in your mind.

> How can a hand held with 2MB VRAM render graphics equivalent to a game on the PC?

> With careful optimization of games, can game developers squeeze more out of existing hardware?

> Do you really need to upgrade your PC? Cant you buy a cheaper hand held?

To these questions, hardware manufacturers such as NVidia have got to answer, or all gamers would eventually move onto consoles. Got answers? Lets hear them in the comments!

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